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Keypad.cpp (9353B)


      1 /*
      2 ||
      3 || @file Keypad.cpp
      4 || @version 3.1
      5 || @author Mark Stanley, Alexander Brevig
      6 || @contact mstanley@technologist.com, alexanderbrevig@gmail.com
      7 ||
      8 || @description
      9 || | This library provides a simple interface for using matrix
     10 || | keypads. It supports multiple keypresses while maintaining
     11 || | backwards compatibility with the old single key library.
     12 || | It also supports user selectable pins and definable keymaps.
     13 || #
     14 ||
     15 || @license
     16 || | This library is free software; you can redistribute it and/or
     17 || | modify it under the terms of the GNU Lesser General Public
     18 || | License as published by the Free Software Foundation; version
     19 || | 2.1 of the License.
     20 || |
     21 || | This library is distributed in the hope that it will be useful,
     22 || | but WITHOUT ANY WARRANTY; without even the implied warranty of
     23 || | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     24 || | Lesser General Public License for more details.
     25 || |
     26 || | You should have received a copy of the GNU Lesser General Public
     27 || | License along with this library; if not, write to the Free Software
     28 || | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     29 || #
     30 ||
     31 */
     32 #include <Keypad.h>
     33 
     34 // <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
     35 Keypad::Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols) {
     36 	rowPins = row;
     37 	columnPins = col;
     38 	sizeKpd.rows = numRows;
     39 	sizeKpd.columns = numCols;
     40 
     41 	begin(userKeymap);
     42 
     43 	setDebounceTime(10);
     44 	setHoldTime(500);
     45 	keypadEventListener = 0;
     46 
     47 	startTime = 0;
     48 	single_key = false;
     49 }
     50 
     51 // Let the user define a keymap - assume the same row/column count as defined in constructor
     52 void Keypad::begin(char *userKeymap) {
     53     keymap = userKeymap;
     54 }
     55 
     56 // Returns a single key only. Retained for backwards compatibility.
     57 char Keypad::getKey() {
     58 	single_key = true;
     59 
     60 	if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED))
     61 		return key[0].kchar;
     62 	
     63 	single_key = false;
     64 
     65 	return NO_KEY;
     66 }
     67 
     68 // Populate the key list.
     69 bool Keypad::getKeys() {
     70 	bool keyActivity = false;
     71 
     72 	// Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
     73 	if ( (millis()-startTime)>debounceTime ) {
     74 		scanKeys();
     75 		keyActivity = updateList();
     76 		startTime = millis();
     77 	}
     78 
     79 	return keyActivity;
     80 }
     81 
     82 // Private : Hardware scan
     83 void Keypad::scanKeys() {
     84 	// Re-intialize the row pins. Allows sharing these pins with other hardware.
     85 	for (byte r=0; r<sizeKpd.rows; r++) {
     86 		pin_mode(rowPins[r],INPUT_PULLUP);
     87 	}
     88 
     89 	// bitMap stores ALL the keys that are being pressed.
     90 	for (byte c=0; c<sizeKpd.columns; c++) {
     91 		pin_mode(columnPins[c],OUTPUT);
     92 		pin_write(columnPins[c], LOW);	// Begin column pulse output.
     93 		for (byte r=0; r<sizeKpd.rows; r++) {
     94 			bitWrite(bitMap[r], c, !pin_read(rowPins[r]));  // keypress is active low so invert to high.
     95 		}
     96 		// Set pin to high impedance input. Effectively ends column pulse.
     97 		pin_write(columnPins[c],HIGH);
     98 		pin_mode(columnPins[c],INPUT);
     99 	}
    100 }
    101 
    102 // Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
    103 bool Keypad::updateList() {
    104 
    105 	bool anyActivity = false;
    106 
    107 	// Delete any IDLE keys
    108 	for (byte i=0; i<LIST_MAX; i++) {
    109 		if (key[i].kstate==IDLE) {
    110 			key[i].kchar = NO_KEY;
    111 			key[i].kcode = -1;
    112 			key[i].stateChanged = false;
    113 		}
    114 	}
    115 
    116 	// Add new keys to empty slots in the key list.
    117 	for (byte r=0; r<sizeKpd.rows; r++) {
    118 		for (byte c=0; c<sizeKpd.columns; c++) {
    119 			boolean button = bitRead(bitMap[r],c);
    120 			char keyChar = keymap[r * sizeKpd.columns + c];
    121 			int keyCode = r * sizeKpd.columns + c;
    122 			int idx = findInList (keyCode);
    123 			// Key is already on the list so set its next state.
    124 			if (idx > -1)	{
    125 				nextKeyState(idx, button);
    126 			}
    127 			// Key is NOT on the list so add it.
    128 			if ((idx == -1) && button) {
    129 				for (byte i=0; i<LIST_MAX; i++) {
    130 					if (key[i].kchar==NO_KEY) {		// Find an empty slot or don't add key to list.
    131 						key[i].kchar = keyChar;
    132 						key[i].kcode = keyCode;
    133 						key[i].kstate = IDLE;		// Keys NOT on the list have an initial state of IDLE.
    134 						nextKeyState (i, button);
    135 						break;	// Don't fill all the empty slots with the same key.
    136 					}
    137 				}
    138 			}
    139 		}
    140 	}
    141 
    142 	// Report if the user changed the state of any key.
    143 	for (byte i=0; i<LIST_MAX; i++) {
    144 		if (key[i].stateChanged) anyActivity = true;
    145 	}
    146 
    147 	return anyActivity;
    148 }
    149 
    150 // Private
    151 // This function is a state machine but is also used for debouncing the keys.
    152 void Keypad::nextKeyState(byte idx, boolean button) {
    153 	key[idx].stateChanged = false;
    154 
    155 	switch (key[idx].kstate) {
    156 		case IDLE:
    157 			if (button==CLOSED) {
    158 				transitionTo (idx, PRESSED);
    159 				holdTimer = millis(); }		// Get ready for next HOLD state.
    160 			break;
    161 		case PRESSED:
    162 			if ((millis()-holdTimer)>holdTime)	// Waiting for a key HOLD...
    163 				transitionTo (idx, HOLD);
    164 			else if (button==OPEN)				// or for a key to be RELEASED.
    165 				transitionTo (idx, RELEASED);
    166 			break;
    167 		case HOLD:
    168 			if (button==OPEN)
    169 				transitionTo (idx, RELEASED);
    170 			break;
    171 		case RELEASED:
    172 			transitionTo (idx, IDLE);
    173 			break;
    174 	}
    175 }
    176 
    177 // New in 2.1
    178 bool Keypad::isPressed(char keyChar) {
    179 	for (byte i=0; i<LIST_MAX; i++) {
    180 		if ( key[i].kchar == keyChar ) {
    181 			if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
    182 				return true;
    183 		}
    184 	}
    185 	return false;	// Not pressed.
    186 }
    187 
    188 // Search by character for a key in the list of active keys.
    189 // Returns -1 if not found or the index into the list of active keys.
    190 int Keypad::findInList (char keyChar) {
    191 	for (byte i=0; i<LIST_MAX; i++) {
    192 		if (key[i].kchar == keyChar) {
    193 			return i;
    194 		}
    195 	}
    196 	return -1;
    197 }
    198 
    199 // Search by code for a key in the list of active keys.
    200 // Returns -1 if not found or the index into the list of active keys.
    201 int Keypad::findInList (int keyCode) {
    202 	for (byte i=0; i<LIST_MAX; i++) {
    203 		if (key[i].kcode == keyCode) {
    204 			return i;
    205 		}
    206 	}
    207 	return -1;
    208 }
    209 
    210 // New in 2.0
    211 char Keypad::waitForKey() {
    212 	char waitKey = NO_KEY;
    213 	while( (waitKey = getKey()) == NO_KEY );	// Block everything while waiting for a keypress.
    214 	return waitKey;
    215 }
    216 
    217 // Backwards compatibility function.
    218 KeyState Keypad::getState() {
    219 	return key[0].kstate;
    220 }
    221 
    222 // The end user can test for any changes in state before deciding
    223 // if any variables, etc. needs to be updated in their code.
    224 bool Keypad::keyStateChanged() {
    225 	return key[0].stateChanged;
    226 }
    227 
    228 // The number of keys on the key list, key[LIST_MAX], equals the number
    229 // of bytes in the key list divided by the number of bytes in a Key object.
    230 byte Keypad::numKeys() {
    231 	return sizeof(key)/sizeof(Key);
    232 }
    233 
    234 // Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
    235 void Keypad::setDebounceTime(uint debounce) {
    236 	debounce<1 ? debounceTime=1 : debounceTime=debounce;
    237 }
    238 
    239 void Keypad::setHoldTime(uint hold) {
    240     holdTime = hold;
    241 }
    242 
    243 void Keypad::addEventListener(void (*listener)(char)){
    244 	keypadEventListener = listener;
    245 }
    246 
    247 void Keypad::transitionTo(byte idx, KeyState nextState) {
    248 	key[idx].kstate = nextState;
    249 	key[idx].stateChanged = true;
    250 
    251 	// Sketch used the getKey() function.
    252 	// Calls keypadEventListener only when the first key in slot 0 changes state.
    253 	if (single_key)  {
    254 	  	if ( (keypadEventListener!=NULL) && (idx==0) )  {
    255 			keypadEventListener(key[0].kchar);
    256 		}
    257 	}
    258 	// Sketch used the getKeys() function.
    259 	// Calls keypadEventListener on any key that changes state.
    260 	else {
    261 	  	if (keypadEventListener!=NULL)  {
    262 			keypadEventListener(key[idx].kchar);
    263 		}
    264 	}
    265 }
    266 
    267 /*
    268 || @changelog
    269 || | 3.1 2013-01-15 - Mark Stanley     : Fixed missing RELEASED & IDLE status when using a single key.
    270 || | 3.0 2012-07-12 - Mark Stanley     : Made library multi-keypress by default. (Backwards compatible)
    271 || | 3.0 2012-07-12 - Mark Stanley     : Modified pin functions to support Keypad_I2C
    272 || | 3.0 2012-07-12 - Stanley & Young  : Removed static variables. Fix for multiple keypad objects.
    273 || | 3.0 2012-07-12 - Mark Stanley     : Fixed bug that caused shorted pins when pressing multiple keys.
    274 || | 2.0 2011-12-29 - Mark Stanley     : Added waitForKey().
    275 || | 2.0 2011-12-23 - Mark Stanley     : Added the public function keyStateChanged().
    276 || | 2.0 2011-12-23 - Mark Stanley     : Added the private function scanKeys().
    277 || | 2.0 2011-12-23 - Mark Stanley     : Moved the Finite State Machine into the function getKeyState().
    278 || | 2.0 2011-12-23 - Mark Stanley     : Removed the member variable lastUdate. Not needed after rewrite.
    279 || | 1.8 2011-11-21 - Mark Stanley     : Added decision logic to compile WProgram.h or Arduino.h
    280 || | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
    281 || | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
    282 || | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
    283 || |                                          microseconds before a HOLD state triggers
    284 || | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
    285 || | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
    286 || | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
    287 || | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
    288 || | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
    289 || | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
    290 || | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
    291 || | 1.0 2007-XX-XX - Mark Stanley : Initial Release
    292 || #
    293 */